SportRules.org
Rugby union section

Rugby union rulings with the sequence made clear.

This section is for the moments where one phase changes everything: a possible knock-on before a try, advantage that keeps going, a high tackle under review, or confusion about grounding. Each page shows the order the referee and TMO work through so the final call feels earned, not random.

Five-minute guide

Rugby union rules in five minutes

Rules baseline: World Rugby Laws of the Game and law application material in force on 1 August 2026 for the standard 15-a-side game. Unions and competitions may apply authorised variations, trials, and disciplinary procedures.

  1. Objective: score more points by grounding the ball in the opponents' in-goal or kicking goals while contesting possession legally.
  2. Players, field, and equipment: each team has up to 15 players on the field, including eight forwards; the playing enclosure, posts, ball, boots, mouthguards where required, and other equipment must meet World Rugby law.
  3. How play begins: a drop-kick at halfway starts each half and restarts after a score, with teammates behind the kicker and opponents behind the 10-metre line.
  4. Possession: players may carry, kick, or pass backwards or laterally; tackles create contests through the tackle area and ruck, while scrums and lineouts contest specified restarts.
  5. Scoring: a try is five points, a conversion two, a penalty goal three, and a dropped goal three; a penalty try awards seven without a conversion.
  6. Length and winner: a standard senior match lasts up to 80 minutes plus time lost, split into two halves; the higher score wins and competition rules handle draws or extra time.
  7. Main infringements and foul play: forward passes, knock-ons, offside, illegal tackle or breakdown entry, scrum and lineout offences, obstruction, and dangerous play lead to scrums, free-kicks, penalties, or cards.
  8. Restarts and sanctions: kick-offs, drop-outs, scrums, lineouts, free-kicks, and penalties restart play; yellow cards mean temporary suspension and red cards send a player off, subject to current competition protocols.
  9. Competition differences: substitutions, head-injury protocols, card review or replacement, bonus points, extra time, TMO scope, age-grade variations, and current law trials depend on the union or competition.
  10. Go deeper: read scoring, rucks and mauls, scrums, restarts, and the union explainers below.
Rules library

Browse Rugby Union rules by topic

22 plain-English explainers, grouped by the kind of decision you need to settle.

Essentials and setup

Players, playing areas, equipment, positions, and the basic structure of the sport.

Scoring and match formats

How points, goals, results, tied contests, and competition formats are decided.

Fouls, penalties, and conduct

Illegal contact, violations, cards, discipline, and how sanctions are applied.

Timing, restarts, and reviews

Clocks, substitutions, restarts, replay systems, reviews, and official procedure.

Play and decisions

The live-play rulings, sequences, and judgment calls that decide what happens next.

Advantage in Rugby Union

World Rugby Law 7 advantage explained for 2026: clear and real benefit, when play returns, multiple offences, foul play and no-advantage cases.

Read explainer

Grounding, Tries and Held-Up Balls

World Rugby 15s grounding and held-up rules for competitions adopting the July 2026 laws: legal grounding, touch, TMO review and correct restarts.

Read explainer

Rucks and Mauls

World Rugby's 2026 ruck and maul laws explained: formation, entry, hands, offside lines, use-it calls, failed mauls, scrum awards and current guidance.

Read explainer

Rugby Union Forward Pass Rules Explained

World Rugby's July 2026 forward-pass law: the arm-action test, momentum, scrums, deliberate passes, advantage, touch options and TMO review.

Read explainer

Rugby Union Kicking Rules and 50:22 Explained

World Rugby's July 2026 rules for 50:22 kicks, direct and indirect touch, the taken-back tests, penalties, restarts, marks, and offside kick chasers.

Read explainer

Rugby Union Lineouts and Knock-Ons

World Rugby's July 2026 lineout and knock-on (knock-forward) laws: touch, quick throws, straightness, scrums, advantage and edge cases.

Read explainer

Rugby Union Mark Rule Explained

World Rugby's 2026 mark rule: the catch, call and 22-metre tests, excluded kicks, free-kick procedure, Game On variation and worked rulings.

Read explainer

Rugby Union Offside at Rucks and Mauls

World Rugby 2026 offside rules at rucks and mauls: the exact back-foot lines, legal entry, when each phase ends, retiring players, sanctions and worked cases.

Read explainer

Rugby Union Ruck Entry and Jackal Rules Explained

World Rugby's 2026 ruck-entry and jackal rules: legal tackle entry, hands before a ruck, cleanouts, sanctions and worked rulings.

Read explainer

Rugby Union Tackle Release and Not Rolling Away

World Rugby's tackle-release and not-rolling-away rules, updated 1 July 2026: immediate duties, legal steals, ruck transition, penalties and edge cases.

Read explainer

Scrums and Resets

World Rugby's 2026 scrum law explained: throw-ins, reset triggers, sanctions, offside lines, uncontested scrums and under-19 variations.

Read explainer

TMO Checks in Rugby Union

World Rugby TMO checks explained: reviewable decisions, attacking-passage and two-phase limits, foul play, live referrals and 2026 scope.

Read explainer
Focus areas

Where union gets disputed

  • Grounding and tries: whether the ball was controlled, where it was grounded, and if something illegal happened earlier in the move.
  • Knock-ons and possession changes: whether the ball went forward off hand or arm, and which team gained from what happened next.
  • High tackles and foul play: how referees judge danger, mitigation, and whether a yellow becomes a red.
Union explainers

Current rugby union pages