SportRules.org
Rugby rules hub

Pick the rugby code before reading the rule.

Rugby union, rugby league, and rugby sevens share history and language, but they do not use the same rulebook. This hub splits the rugby coverage into separate directories so articles, breadcrumbs, related links, and search intent stay clean.

Five-minute guide

Rugby codes in five minutes

Rules baselines: World Rugby Laws and Sevens variations in force on 1 August 2026, and International Rugby League Laws of the Game, 2026 edition. Choose the code before applying any rule.

  1. Shared objective: all three codes reward carrying or kicking the ball into scoring territory, grounding it in the opponents' in-goal, and kicking specified goals.
  2. Players and field: union has 15 players, league 13, and sevens seven; all use a similar rectangular field and oval ball, but markings, roles, and set pieces differ.
  3. How play begins: union and sevens use a halfway drop-kick, while league uses a halfway place kick; who restarts after a score also differs.
  4. Possession: union and sevens allow repeated phases with contested rucks, mauls, scrums, and lineouts; league normally limits possession to six tackles and restarts each held tackle with a play-the-ball.
  5. Scoring: union and sevens award five for a try, while league awards four; conversions, penalty goals, and drop or field goals also have code-specific values and methods.
  6. Length and winner: standard senior union and league matches last 80 minutes, while standard sevens matches use two halves of up to seven minutes; competition rules decide tied-match procedures.
  7. Main infringements: all prohibit forward passes, offside, obstruction, and dangerous contact, but the breakdown, tackle, scrum, and restart offences are fundamentally different.
  8. Restarts and sanctions: union and sevens use contested scrums and lineouts; league uses play-the-balls, tackle-count handovers, and different scrum or tap restarts; card timing also differs.
  9. Competition differences: variations exist within each code for substitutions, video review, cards, head-injury procedures, extra time, youth play, and current trials, so the competition remains part of the ruling.
  10. Choose a rulebook: continue to rugby union, rugby league, or rugby sevens for the full five-minute guide and detailed explainers.
Rugby league

Rugby league rules

Use this section for the 13-a-side code: tackle counts, play-the-ball, six-again restarts, obstruction, offside, video referee checks, and league-specific discipline.

  • Tackle count and turnover rules
  • Play-the-ball and ruck infringements
  • Six-again restarts
  • Video referee try checks
Rugby sevens

Rugby sevens rules

Use this section for the faster seven-a-side union format: shorter matches, shorter sin-bin periods, drop-kick conversions, tournament squads, and restart pressure.

  • Sevens match timing
  • Yellow-card timing in sevens
  • Conversions and restarts
  • Substitutions and tournament squads