Lineout basicsWhen play restarts from touch
A lineout is used after the ball or a ball-carrier goes into touch and play has stopped. The throw is taken from the mark of touch, with players from both teams forming parallel lines between the five-metre and 15-metre lines.
- The ball must be thrown straight enough for both teams to contest it.
- The ball must travel at least five metres before it is played.
- Jumpers may be lifted and supported, but early jumping, early contact, and dangerous interference are offences.
- Who throws in depends on how the ball reached touch, including special kick-to-touch rules.
Knock-on basicsWhat counts as forward
A knock-on is judged toward the opponent's dead-ball line, not toward the TV camera or the touchline. It can happen when a player loses possession forward, bats the ball forward with hand or arm, or has the ball strike hand or arm and travel forward.
- If the same player catches the ball before it touches the ground or another player, it is not completed as a knock-on.
- A deliberate knock forward is more serious than an accidental handling error and can be penalised.
- A charge-down is treated differently from an ordinary knock-on.
- If the non-offending team gains a clear benefit, the referee may play advantage.
EnforcementWhat the referee watches
For lineouts, officials watch the mark, the numbers, the gap, the throw, lifting safety, and whether players cross or interfere before the contest is legal. For knock-ons, they judge the first forward contact, whether the same player regathered cleanly, and whether the other team gained enough for advantage to be over.