Start with the ball, the score and the whistle
Seven players per side try to finish with more points than their opponents. Watch the space around the ball-carrier: running, passing and kicking can all move an attack forward, but players must not throw the ball forward.
This guide uses World Rugby’s Laws of the Game Rugby Union 2026, including the Sevens variations, as its named ruleset. Youth and locally modified competitions can differ. The official 2026 law book supplies the baseline; an event’s regulations supply its tournament format.
| Score | Points | What you see |
|---|---|---|
| Try | 5 | An attacker legally grounds the ball in the opponents’ in-goal; simply crossing the try line is not enough. |
| Conversion | 2 | After a try, a successful kick passes between the posts and above the crossbar. |
| Penalty try | 7 | The referee awards points for foul play preventing a probable try, or one in a better position. No conversion follows. |
| Penalty goal | 3 | A successful kick at goal following a penalty. |
| Dropped goal | 3 | A successful drop-kick at goal during open play. |
Why the kicker hurries
In sevens, the conversion must be a drop-kick, taken within 30 seconds of the try being awarded. A penalty attempt at goal must also be a drop-kick.
For a simple scoring example, one try followed by a successful conversion adds seven points; a try with a missed conversion adds five. These are illustrations, not live scores. See World Rugby’s scoring law and Sevens scoring variations.
A tackle does not automatically end the attack
There is no fixed allowance of attacking turns. After a tackle, look for the next player arriving to use or contest the ball. The tackled player must make it available immediately; the tackler must release and move away or get up. Players contesting possession must meet the requirements for being on their feet and approaching from their own side.
For example, a runner is tackled, releases the ball and a teammate collects it to continue the attack. If the runner clings to it, the referee may penalise them instead. A turnover is the moment possession changes sides.
The tackle area can therefore produce either another attack or a whistle within seconds. World Rugby Law 14 explains the responsibilities; the offside guide explains why defenders sometimes have to retreat.
Recognise the restart
After a score: the team that scored kicks off again with a drop-kick from halfway. Watch both the catcher and the chasing players: this is another contest for possession. The kick must reach the opponents’ 10-metre line; sevens uses a free-kick sanction for an insufficient restart. See the official Sevens restart variations and our restart guide.
After a knock-on or forward pass: expect a scrum unless advantage allows play to continue. Sevens scrums have three players per side. See knock-ons and forward passes.
After touch: look for a lineout or a permitted quick throw. The lineout guide explains the contest.
After an infringement: the referee’s penalty or free-kick signal tells you the award. Keep watching: a quick tap can restart the attack.
Follow the halves, then wait for the whistle
A standard match has two seven-minute halves, plus time lost, with a half-time interval of no more than two minutes. The laws permit a competition final to have two halves of up to ten minutes; do not assume every final uses that option. Sevens Law 5 sets these limits.
The referee controls time and may allow stoppages for injuries or consultation with officials. A clock reaching its limit does not automatically end the action: the half normally finishes when the ball next becomes dead, subject to exceptions such as an outstanding restart or a penalty. A conversion can still follow a late try. Follow the referee’s whistle rather than treating the screen clock as the final decision. See Law 5 and the match-timing guide.
| What you see | What it means | What to watch next |
|---|---|---|
| A straight arm raised at an angle towards the non-offending team | Penalty | The awarded team chooses how to restart. |
| An arm bent at a right angle at the elbow | Free-kick | Distinguish this from the straight-arm penalty signal. |
| An arm extended at waist height towards the non-offending team | Advantage | Play is continuing after an infringement; keep following the ball. |
Compare the official illustrations for penalty, free-kick and advantage. Our referee-signals guide and advantage explanation provide more detail.
Fouls and cards change the space available
Dangerous play, obstruction and repeated infringements can bring penalties and disciplinary sanctions. A yellow card in sevens means a two-minute suspension; a second yellow-card offence by that player means a sending-off. Losing a defender makes the available space especially noticeable. See the Sevens yellow-card law and yellow-card guide.
A red-carded player takes no further part. Do not assume that the player can return after a timer expires. Current Law 9 distinguishes permanent non-replacement from an elite-rugby provision allowing replacement after 20 minutes for certain offences; intentional, highly dangerous actions remain non-replaceable. Apply the rules adopted for the event rather than importing a televised competition’s procedure. See World Rugby Law 9.30 and red cards and foul play.
Frequently Asked Questions
What happens if the scores are level?
Check the competition format: this baseline does not assign pool points or determine which matches must produce a winner. When extra time is required, Sevens Law 5 provides a one-minute break followed by periods of no more than five minutes, changing ends between periods. Under Sevens Law 8.30, the first team to score any points wins immediately. Do not assume a football-style shoot-out: that is not the standard sevens extra-time procedure. See Sevens scoring and pool versus knockout results.
Why are officials looking at a replay?
A match organiser may appoint a television match official, or TMO. Reviews can clarify matters such as grounding, touch during a scoring action or foul play, under the applicable protocol. This service is not guaranteed at every match, and a broadcast replay is not itself an official decision. Wait for the referee’s ruling. World Rugby Law 6.15–6.16 establishes the framework.
| Term | Meaning |
|---|---|
| In-goal | The scoring area beyond and including the try line. |
| Touch | The side boundary being reached or crossed under the touch law. |
| Ruck | Opposing players on their feet in contact over a ball on the ground. |
| TMO | Television match official. |
References
- This page applies the World Rugby Laws of the Game 2026 , including the standard Sevens variations and the digital law assets updated on 1 July 2026 . The main provisions are Laws 7, 8, 9, 10, 17, 18 and 21, plus the Sevens variations to Laws 8, 12, 18 and 21.
- This page applies the World Rugby Laws of the Game 2026 , including the standard Sevens variations and the digital law assets updated on 1 July 2026 . The main provisions are Laws 7, 8, 9, 10, 17, 18 and 21, plus the Sevens variations to Laws 8, 12, 18 and 21.
- World Rugby 2026 — Law 14.10–14.11: tackle offside lines and ending the tackle
- World Rugby, Laws of the Game 2026
- World Rugby, Laws of the Game 2026
- World Rugby, Laws of the Game 2026
- World Rugby, Laws of the Game 2026
- This page applies the World Rugby Laws of the Game Rugby Union 2026 , including the Sevens variations, as updated in World Rugby's law assets on 1 July 2026 . The controlling provisions are the definitions and Laws 8, 12, 18, 19 and 21.
- Under World Rugby's July 2026 Laws of the Game and the rugby sevens variations, either award may be taken quickly from the correct mark while opponents retreat 10 metres. The decisive differences are the scoring, touch, scrum-option and charging rules.
- This page applies the World Rugby Laws of the Game 2026 , using the post-1 July 2026 law wording, and the standard World Rugby Sevens variations. World Rugby states that the ordinary laws apply to sevens except where a listed variation replaces them; there is no Sevens variation to Law 7, so the ordinary advantage law controls.
- This page applies the World Rugby Laws of the Game 2026 as updated on 1 July 2026 : the definitions, ordinary Laws 6, 7, 9 and 20, and the Sevens variations to Laws 6 and 9. It describes World Rugby's international baseline for seven-a-side rugby, not a special rule of one national union, age grade, school competition or tournament.
- This page applies the World Rugby Laws of the Game 2026 as updated on 1 July 2026 : the definitions, ordinary Laws 6, 7, 9 and 20, and the Sevens variations to Laws 6 and 9. It describes World Rugby's international baseline for seven-a-side rugby, not a special rule of one national union, age grade, school competition or tournament.
- This page applies the World Rugby Laws of the Game 2026 , principally Law 5 on time together with the Sevens variations to Laws 5, 8 and 12. It covers the standard World Rugby form of seven-a-side rugby.
- This page applies the World Rugby Laws of the Game 2026 , principally Law 5 on time together with the Sevens variations to Laws 5, 8 and 12. It covers the standard World Rugby form of seven-a-side rugby.
- World Rugby — Law 8, Scoring (current 2026 law page)
- World Rugby — Law 8, Scoring (current 2026 law page)
- World Rugby Passport — Primary referee signal: Free-kick
- World Rugby Passport — Primary referee signal: Penalty
- World Rugby Passport — Primary referee signal: Advantage
Rule editions and sources
- World Rugby · Laws of the Game Rugby Union 2026, including Sevens law variations · Standard adult rugby sevens baseline, read alongside the official Passport law pages checked on 1 November 2026. This is not an event handbook: tournament standings, draw procedures, review protocols and local or age-group modifications require the applicable competition regulations. No edition date or effective date is inferred from a website publication date. — World Rugby, Laws of the Game 2026