End of halfWhy play can continue after time
Like rugby union, play does not always stop the instant the clock reaches zero. If the ball remains live, the referee can let the phase finish until the laws provide a natural stoppage.
That is why the team in possession may keep the ball alive after the hooter. A penalty, free-kick, scrum, lineout, knock-on, touch, or dead-ball outcome can decide whether there is one more play or the half is over.
Extra timeKnockout games need a winner
When a sevens match must produce a winner and the score is level, competition rules provide extra-time procedures. These periods are short, and sudden-death or first-score formats are common in major tournaments.
- The exact process is set by the competition regulations.
- Teams usually change ends between extra-time periods.
- Discipline and restarts become even more important because one score can end the match.
RestartsThe scoring team kicks off
One major rhythm difference from 15s is the restart after a score. In sevens, the team that scored kicks off. That gives the scoring team a chance to regain possession immediately and turns restart execution into a core attacking skill.
A poor restart can hand the opposition the ball and field position. A strong contestable restart can turn one try into two before the other team has properly reset.