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Rugby sevens - mark rule

A mark stops pressure only when the catch, place, and call are right.

Rugby sevens uses the rugby union mark law. The shorter format does not create a separate sevens mark rule, but the effect can be bigger because a clean defensive catch can turn a dangerous kick chase into a controlled free-kick restart.

Quick ruling: a player may claim a mark by directly catching an opponent's kick in their own 22 or in-goal, with at least one foot on or behind the 22-metre line when catching or landing, and by calling "mark" at the same time. A valid mark stops play immediately and gives the catcher's team a free-kick.
Core rule

What a mark is

A mark is a legal claim made by a player who cleanly catches an opponent's kick deep in defence. It is not just a good catch. It is a specific way to stop play and restart with a free-kick.

In sevens, this usually happens when a defender catches a long kick, a high contestable kick, or a failed kick at goal near their own try line. Once the referee accepts the claim, the chasing team cannot keep tackling or contesting as if open play were still live.

Sevens scope

The same mark law applies

Rugby sevens is a variation of rugby union, and the mark law is not rewritten into a separate sevens-only version. The requirements for the catch, location, call, and free-kick restart come from the ordinary World Rugby laws.

The sevens differences sit around the game. There are fewer defenders, more open space, and faster transitions, so a mark can be a practical escape from pressure. The law itself still asks the same questions a referee would ask in 15-a-side rugby.

Location

It must be in the 22 or in-goal

The player claiming the mark must have at least one foot on or behind their own 22-metre line when catching the ball, or when landing after catching it in the air. A player who jumps from outside the 22 can still claim a mark if the landing condition is satisfied.

A mark can also be claimed in the player's own in-goal. If that happens, the free-kick is not taken from inside in-goal. It is brought out to the five-metre line, in line with the place where the mark was claimed.

Direct catch

The ball must come from an opponent's kick

The ball must be caught directly from an opponent's kick before it touches the ground or another player. If it bounces, is touched by a team-mate, is played by another player before the catch, or is only gathered after contact with the ground, the mark is not available.

The kicked ball also has to reach the plane of the 22-metre line. A receiver cannot catch the ball outside the 22, step back, and then turn the catch into a mark.

The call

The player must call "mark"

The catch does not create a mark by itself. The player must call "mark" at the same time as making the catch. Referees look for one clear action: a legal catch, in the right place, with an immediate claim.

If the player catches cleanly but does not call for a mark, play continues. That player can run, pass, kick, be tackled, or be forced into touch under the normal open-play laws.

Posts

A rebound off the posts can still be marked

A player may claim a mark even if the ball has hit a goal post or crossbar before being caught. The important point is that the ball is still caught directly from the opponent's kick before it touches the ground or another player.

This matters after goal attempts. A defender who catches a failed penalty goal or dropped-goal attempt in the correct area can call mark if the other requirements are met.

Restarts

Kick-offs and score restarts are excluded

A mark cannot be claimed from a kick-off or from a restart kick after a score. Sevens restarts are central to the format, and the receiving team cannot remove that contest simply by catching the restart and shouting for a mark.

The exclusion is narrow. A mark may still be claimed after a penalty kick at goal or a dropped kick at goal if the ball is caught directly in the required area and the catcher calls "mark" at the same time.

Free-kick

What happens after a valid mark

When the mark is correct, the referee stops play immediately and awards a free-kick to the team in possession. The player who claimed the mark takes the free-kick, unless that player was injured while claiming it and cannot take the kick within one minute.

  • If the mark was inside the 22, the free-kick is taken at the place of the mark, but at least five metres from the try line.
  • If the mark was in-goal, the free-kick is taken on the five-metre line in line with the place of the mark.
  • The restart is a free-kick, not a penalty, so it has different goal, touch, and charging consequences.
Sevens restart

The free-kick must be taken correctly

The free-kick after a mark follows the ordinary free-kick law, with the sevens variation that a place-kick is not available. In practical terms, the player can tap-style kick and play quickly, punt, or drop-kick where the law allows, but cannot use a place-kick restart.

The ball must be visibly kicked. Opponents must retreat 10 metres, or to their own try line if it is closer, but at a free-kick they may charge once the kicker starts the movement to kick. If the kick is taken from the wrong place, the referee can bring it back.

Tactical effect

Why it matters in sevens

Because sevens is played on a full-size field with only seven players per side, deep kicks often create one-on-one pressure. A valid mark lets the receiving team stop the chase, settle possession, and choose the next action instead of being tackled immediately near its own try line.

That does not make the mark a guaranteed attacking platform. A free-kick from deep territory still needs a clean exit, and a poor kick to touch or rushed tap can hand the ball back. The mark gives safety and possession; it does not remove the need to execute the restart.

Invalid claims

When a mark is not awarded

If any required element is missing, the referee should not award the mark. Common invalid claims include a catch outside the 22, a late or unclear call, a ball that bounced first, a catch from a team-mate's kick, or a catch from a kick-off or restart after points.

An invalid shout does not automatically stop play. Players should keep playing until the whistle, because the ball remains live unless the referee accepts the mark or another law creates a stoppage.

Common mix-ups

Where people get caught

  • "Any catch inside the 22 is a mark": no. It must be a direct catch from an opponent's kick, and the player must call mark at the same time.
  • "Sevens removed the mark rule": no. The mark law still applies in rugby sevens unless a specific local competition variation says otherwise.
  • "A bouncing ball can be marked": no. Once the kick touches the ground before the catch, the mark is gone.
  • "A mark gives a penalty": no. It gives a free-kick, which is weaker than a penalty for goal and touch outcomes.
  • "You can mark a restart after a try": no. Kick-offs and restarts after a score are excluded.
  • "The catcher has to stand still": no. The law is about the direct catch, location, and call, not whether the player is stationary.
Officials

How referees judge it

  1. Identify the kick: it must be from an opponent and not an excluded kick-off or restart after a score.
  2. Check the location: the catcher must have at least one foot on or behind the 22-metre line when catching or landing, or be in their own in-goal.
  3. Confirm the ball was caught directly before touching the ground or another player.
  4. Listen for the simultaneous "mark" call.
  5. If valid, stop play immediately and set the free-kick at the correct mark.
  6. If invalid, allow play to continue unless another infringement or dead-ball outcome applies.