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Padel scoring · FIP rules effective 1 January 2026

Deuce does not have one universal ending in padel.

Published

The International Padel Federation (FIP) authorizes three ways to finish a game: Advantage, Star Point and Golden Point. The appointed competition rules select the method. In the FIP baseline, a set normally reaches a tiebreak at 6-6 and a match is best of three sets, but shorter-set and deciding-match alternatives are also authorized.

Quick ruling: count an ordinary game love, 15, 30 and 40. At 40-40, apply the scoring method announced for that event: win two consecutive points under Advantage; play up to two advantage cycles and then one Star Point under Star Point; or play one immediate deciding point under Golden Point. In 2026 Premier Padel and the CUPRA FIP Tour use Star Point—not Golden Point.
Scope

The ruleset this page applies

This page uses the FIP Rules of Padel, revision applicable from 1 January 2026, principally Rule 1 (score), Rule 5 (changes of sides), Rule 6 (service order) and Rule 8 (receiving order). FIP is the international governing body and describes these as the rules of the game.

Rule 1 supplies authorized scoring options; it does not make every option compulsory in every match. Tournament regulations, a national federation or an organized league may select an option or add a permitted match format. Identify that document before the first point. The named professional-tour variations below are current to 27 August 2026.

Score structure

Point, game, set and match are different layers

  • Point: one rally won.
  • Game: ordinarily built from love, 15, 30 and 40; the selected deuce method decides how it ends at 40-40.
  • Set: under FIP Rule 1, normally first to six games by two; 6-6 produces a tiebreak and the set score is recorded 7-6.
  • Match: the FIP baseline is best of three sets, so the first pair to win two sets wins the match.

The serving pair's points are announced first. “Golden point” concerns the end of a game; a “match tiebreak” replaces a set and can decide the match.

Option 1

Advantage: two consecutive points from deuce

Under FIP Rule 1, Option 1, the score at three points each is deuce. The next point gives one pair advantage. If that pair wins the following point, it wins the game; if it loses, the score returns to deuce.

There is no fixed maximum number of points in an Advantage game. The two-point test repeats until one pair wins both the advantage point and the point after it.

Option 2

Star Point: two advantage chances, then a decider

Star Point was added to the FIP rules for 2026. At the first 40-40 the call is “deuce 1.” The next rally creates “advantage 1”: win again and the game is over; lose and the score becomes “deuce 2.” The next rally creates “advantage 2”: win again and the game is over; lose and the score becomes “deuce 3,” when one deciding Star Point is played.

For that deciding point, the receiving pair chooses the right or left receiving side but may not exchange its established receiving positions. In a mixed match, the receiver must be the same sex as the server. The Star Point winner wins the game. This sequence caps a game at 11 rallies.

Option 3

Golden Point: the first deuce is immediately decisive

Golden Point is FIP Rule 1, Option 3. At 40-40, the next rally decides the game—there is no advantage call. The receiving pair chooses whether the serve is delivered to the right or left receiving side, but its two players cannot swap their established positions merely to nominate a different receiver.

In a mixed match, the receiver on the deciding point must be the same sex as the server. The fixed receiving positions still apply, so the same-sex requirement controls which receiver and therefore which side can be used. A Golden Point game lasts no more than seven rallies.

Do not confuse them

Star Point is not a renamed Golden Point

Both methods can end with one deciding rally, and in both the receiving pair chooses the receiving side without changing positions. The trigger is different: Golden Point arrives at the first deuce; Star Point arrives only after two advantage opportunities have each returned to deuce.

If a scoreboard shows “deuce 2” or “second deuce,” the match is using Star Point. If it announces a decider at the first 40-40, it is using Golden Point.

Standard set

Six games, a two-game margin, then 6-6

FIP Rule 1 says the first pair to six games wins the set only if it leads by two. Thus 6-4 ends the set; 6-5 does not. At 5-5, a pair can win 7-5. At 6-6, the standard format moves to a tiebreak, whose winner takes the set 7-6.

Rule 1 also permits a previously established final set with no tiebreak. In that variation, 6-6 is followed by ordinary games until one pair leads by two. It is a competition choice, not the default for every third set.

Tiebreak target

First to seven, but always by two

Tiebreak points are counted zero, 1, 2, 3 and so on. The first pair to at least seven points with a two-point lead wins. Therefore 7-5 ends the tiebreak, 7-6 does not, and 8-6 does.

Players change ends after every six tiebreak points. Under FIP Rules 2 and 5, that change has no rest period; the rules allow 20 seconds for the change.

Tiebreak service

One serve, then blocks of two

The player whose turn it is under the set's service order serves the first tiebreak point from the right. The next player in the established order, from the opposite pair, serves the next two points beginning from the left. Service then continues in two-point blocks, always preserving the established player order and alternating service sides.

The pair that did not begin serving the tiebreak serves first in the next set. A tiebreak changes the number of points per service turn; it does not give either pair permission to rearrange the set's serving or receiving order.

Alternative formats

Mini-sets and match tiebreaks must be appointed in advance

FIP Rule 1 also authorizes a four-game “mini set.” A pair must lead by two; if the score reaches 4-4, a tiebreak is played. For a match tied at one set each, the rules authorize either a seven-point tiebreak or a ten-point “super tie-break” to replace the final set. Each still requires a two-point margin.

A 10-point match tiebreak is not an ordinary 6-6 set tiebreak, and it is not automatically used merely because the match reaches one set all. The event format must select it beforehand.

2026 professional tours

Premier Padel and CUPRA FIP Tour use Star Point

Premier Padel's men's and women's Official Rulebooks, version 2026/2 applicable from 1 June 2026, section 11.9, require all qualifying and main-draw matches to be best of three tiebreak sets using Star Point. FIP retains authority in those rulebooks to authorize an alternative scoring system.

The CUPRA FIP Tour Official Rulebook, version 2026 applicable from 1 January 2026, section 11.1.9, likewise requires best-of-three tiebreak sets and Star Point in all tour categories, qualifying and main draw. Golden Point remains an authorized FIP game option, but it is not the 2026 scoring method for these two circuits.

Textual caution

The English Golden Point clause contains a translation error

FIP Rule 1, Option 3 in the English PDF literally says that the pair winning the Golden Point wins the “match.” The parallel official Spanish 2026 rulebook says ganará el juego—wins the game. That also agrees with the heading “Score in a Game,” the surrounding scoring structure and FIP's competition rulebooks, whose umpire call after a Golden Point is “Game.”

The operative result is therefore a game, not an entire match. This page retains the discrepancy so a reader checking the English PDF is not misled by its isolated word. Competition officials should still use the appointed regulations and any controlling-language provision for their event.

Worked case 1 · FIP 2026

Golden Point at the first deuce

Situation: the appointed format is Golden Point. The game reaches 40-40 and the receiving pair chooses the left receiving side.

Ruling: the server serves the deciding point to that side. The receivers may not swap positions to put the other partner there. The pair winning the rally wins the game; no advantage is played. In a mixed match, the same-sex receiver requirement must also be satisfied.

Worked case 2 · FIP 2026

Star Point after two returns to deuce

Situation: at deuce 1, Blue wins the next point but loses at advantage 1. At deuce 2, Red wins the next point but loses at advantage 2.

Ruling: the score is deuce 3 and the next rally is the Star Point. The receiving pair chooses the right or left receiving side without swapping positions. The decisive fact is that two separate advantage opportunities were cancelled; this is not another unlimited deuce.

Worked case 3 · FIP 2026

A tiebreak reaches 7-6

Situation: the set is 6-6 and the tiebreak score becomes 7-6.

Ruling: play continues because the leading pair has only a one-point margin. If it wins the next point, 8-6 ends the tiebreak and the set 7-6. Service remains in the one-point-then-two-point sequence; reaching seven does not reset the order.

Worked case 4 · FIP 2026

A deciding super tiebreak reaches 10-9

Situation: the event regulations replace the third set with a ten-point super tiebreak. The score reaches 10-9.

Ruling: the match is not over. The leader must gain a two-point margin; 11-9 ends it, while 10-10 continues. The event selected this format in advance, so the players do not begin a normal third set.

Order errors

Completed points normally remain valid

  • Wrong end: correct the positions when discovered; earlier points remain valid. If a first-service fault has already occurred, only the second serve remains.
  • Serve from the wrong side: move to the correct side when discovered; earlier points remain valid and an existing first-service fault still counts.
  • Wrong server: the player who should serve takes over when the error is found and earlier points remain valid. If the game has already ended, the altered service order continues to the end of that set.
  • Wrong receiver: keep the altered receiving order until the current game or tiebreak ends, then restore the originally selected positions for later games in that set.

These are the specific correction rules in FIP Rules 5, 6 and 8. They do not authorize players to change the chosen scoring method mid-match.

Decision path

Resolve a scoring dispute in five checks

  1. Name the competition and its effective regulations.
  2. Confirm whether the game uses Advantage, Star Point or Golden Point.
  3. Confirm whether the set is standard, a mini-set or a no-tiebreak deciding set.
  4. At one set all, check whether a full set, seven-point match tiebreak or ten-point super tiebreak applies.
  5. Keep a separate record of server, receiving positions and ends; correct an order mistake under Rules 5, 6 or 8 without inventing a score reset.
Common mistakes

Four shortcuts that give the wrong ruling

  • “Padel always uses Golden Point”: FIP 2026 authorizes three game options, and major 2026 FIP tours use Star Point.
  • “Star Point happens at 40-40”: two advantage cycles must first return to deuce.
  • “The first tiebreak server serves twice”: that player serves only the opening point; two-point service blocks begin with the next server.
  • “First to seven or ten always wins”: every FIP tiebreak target discussed here still requires a two-point lead.
Official references

FIP rules and 2026 competition sources

Source note: checked against the English and Spanish FIP rules and the competition documents above on 27 August 2026. The FIP rules provide the international baseline; an event's current regulations and official notices may select or supplement the scoring format. The English Golden Point wording conflict is identified and resolved from FIP's parallel Spanish text rather than silently corrected.