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Padel return of serve rules

The return of serve must wait for the bounce.

In padel, the receiver cannot volley the serve. The serve has to bounce in the correct receiving service box first, and the designated receiver must return it before a second floor bounce. After that return, the point becomes an ordinary rally.

Quick ruling: the correct receiver must let a legal serve bounce in the receiving service box, then hit it before the second bounce. If the receiver or their racket touches the serve before it bounces, the server wins the point.
Definition

What the return of serve is

The return of serve is the first shot played by the receiving pair after a legal serve. It is different from a normal rally shot because the receiver must wait for the ball to bounce in the service box before hitting it. A direct volley return of serve is not legal in padel.

Required bounce

The receiver has to let the serve land

The serve must bounce in the correct diagonal service box before it can be returned. Lines count as good, so a serve that touches the service-box line can be returned. If the receiver plays the ball before that bounce, or the ball hits the receiver or their racket before bouncing, the point goes to the server.

Second bounce

Waiting too long loses the point

Once the serve has bounced legally, the receiver must hit it before it bounces on the floor a second time. A rebound off the glass or fence does not count as a floor bounce, but it does not give the receiver unlimited time. If the ball reaches a second floor bounce before the return, the receiving pair loses the point.

Correct player

The designated receiver must return

In doubles, the receiving pair sets a receiving order for the set. The player assigned to receive from that side of the court is the receiver for that serve. If the receiving pair gets the order wrong, officials treat it as an order error: points already played normally stand, and the order is corrected according to when the mistake is discovered.

Receiving order

Partners alternate returns during a game

At the start of each set, the receiving pair chooses who receives the first service game. During each game, the two partners receive alternately as the server serves from the right and left sides. Once the receiving order is chosen for a set or tiebreak, it normally stays fixed until a new set begins.

Serve legality

You only return a serve that is still live

If the serve is a fault, there is no valid return to make. A serve that lands outside the correct box is a fault. A serve that lands in the box but then hits the metal fence before the second bounce is also a fault. A serve that lands correctly and rebounds from the glass can be returned before the second floor bounce.

Net-cord serve

A net touch can create a let, not a return

If the serve touches the net or a net post and then lands legally without becoming a service fault, it is normally a let and the serve is replayed. If the ball touches the net and then hits the receiver or their equipment before bouncing, the service is also treated under the let rule rather than as a normal return.

Receiver ready

Readiness has to be raised immediately

The server should not serve until the receiver is ready, and the receiver should be ready within the normal pace of play. If the receiver was genuinely not ready, the serve is replayed. If the receiver tries to return the serve, they normally cannot then claim they were not ready.

After the return

The point becomes a normal rally

After the receiver makes a legal return, the ordinary rally rules apply. The return may go directly into the opponents' court, may use the receiver's own glass first, may touch the net and land in, or may become out if it hits the opponents' wall, fence, or another outside object before bouncing in their court.

Officials

How officials judge return disputes

Officials look at the sequence: whether the serve was legal, whether the correct receiver played it, whether the ball bounced before contact, and whether the return was made before the second floor bounce. In casual play, the same sequence is the best way to settle the call without turning every difficult serve into a replay.

Common arguments

Misunderstandings to avoid

  • "I can volley the serve if I am inside the box" is wrong. The serve must bounce before the receiver hits it.
  • "Receiving order does not matter" is wrong. The designated receiving order controls who receives from each side.
  • "A glass rebound counts as the second bounce" is wrong. Only floor bounces count, but the return still must be made before the second floor bounce.
  • "Returning a fault makes the serve good" is wrong. A clear service fault remains a fault even if someone plays the ball.
  • "Not ready is always a let" is too broad. A receiver who attempts the return normally accepts the serve as playable.
Examples

Practical rulings

  • Serve lands on the service-box line and the receiver returns it after one bounce: legal return.
  • Receiver volleys the serve before it bounces: point to the server.
  • Serve lands in the box, hits the side glass, and the receiver returns it before a second floor bounce: legal return.
  • Serve lands in the box, hits the metal fence before the second bounce, and the receiver plays it: service fault, not a live return.
  • Wrong partner receives during a game: receiving-order error; points already played normally stand, and the order is handled under the correction rule.