Padel faults
A padel point is lost when a player breaks the live-ball sequence.
Most padel faults are not separate penalties. They simply decide the point. The common pattern is simple: once the serve is valid, each pair must return the ball legally before a second bounce, without touching the net, hitting the wrong surface first, using illegal body or racket contact, or interfering with the opponents.
Quick ruling: a pair loses the point for a second floor bounce, two serve faults, touching the net while the ball is live, hitting the ball before it crosses the net, returning it into the wrong surface first, hitting it twice, being hit by the ball, throwing the racket, or playing from outside the court when out-of-court play is not authorized.
Definition
What a fault means in padel
A fault is an action or event that makes a serve, return, or rally sequence illegal. During a rally, the usual result is immediate loss of the point by the pair that committed the fault. On serve, the first fault usually gives the server a second serve; a second consecutive service fault loses the point.
Second bounce
The ball must be played before two floor bounces
The clearest lost-point rule is the second bounce. A player may let the ball bounce once, and may let it rebound off their glass or fence after that first bounce, but the ball must be returned before it bounces on the floor a second time. Wall contact does not reset the bounce count.
Net and court
Net contact normally loses the point
If a player, racket, clothing, or carried object touches the net, net posts, tension cable, or the opponent's court while the ball is in play, that player's pair normally loses the point. It usually does not matter whether the contact changed the shot.
Timing
You cannot play the ball before it crosses
A player loses the point by hitting the ball before it has crossed the net to their side. A legal follow-through after contact is different from reaching over to strike the ball too early. Officials look at where the ball was at contact, not just where the racket finished.
Wrong surface
The opponent's court must come before their walls or fence
A return is not legal if it hits the opponent's glass, wall, metal fence, ceiling, light, floor outside the court, or another outside object before bouncing in the opponent's court. A player may use their own glass as part of a return, but the ball still has to land legally on the other side.
Own side
Some contacts on your side are faults too
A player loses the point if their shot touches the metal fence, floor, or an unrelated object on their own side after they hit it. In practical terms, a defensive shot into your own glass can be legal, but a shot into your own fence is not treated the same way.
Player contact
The racket is the legal striking surface
If the ball touches a player, their partner, clothing, or equipment after an opponent's shot, that pair normally loses the point. If a player hits the ball and it then touches that player or their partner before becoming a legal return, the point is also lost.
Double hits
One team member plays the ball
A player may not deliberately hit the ball twice, and both partners may not hit the ball in succession. If both partners swing and only one contacts the ball, that is not automatically a fault. A single continuous racket contact can also be legal when the ball's natural exit is not substantially changed.
Racket and cord
Thrown rackets and lost rackets end the point
The ball must be played with a racket held by the player. Throwing the racket at the ball is a lost point. In FIP rules, if a player breaks the required safety cord or drops the racket during the point, that pair immediately loses the point in dispute.
Serve faults
Two serve faults lose the point
A serve fault can come from the wrong stance, no bounce before contact, contact above waist height, missing the ball while trying to serve, landing outside the correct service box, hitting the server or partner, or landing in the box and then touching the metal fence before the second bounce. One service fault gives the server another try; two consecutive faults give the point to the receivers.
Out of court
Leaving the court depends on authorization
Players may leave the court to play the ball only when the court is approved for out-of-court play and the safety area requirements are met. If out-of-court play is not authorized, a ball that leaves through the gate or over the marked court limit after bouncing can end the point according to the court setup. If out-of-court play is authorized, the point can continue until the ball bounces again or touches something outside the court that ends play.
Lets
Not every fault-looking event is a lost point
Some events stop play without awarding the point. A valid net-cord serve, receiver-not-ready serve, broken ball, outside object entering the court, or unexpected interruption can produce a let. Deliberate interference normally awards the point to the opponents, while involuntary interference can lead to a replay unless repeated or otherwise penalized by the official.
Officials
How officials enforce lost points
Officials judge padel faults by sequence. They identify whether the ball was live, where it first bounced, what it touched next, who touched the net or court, whether the ball crossed before contact, and whether the court allowed out-of-court play. In casual matches, players should use the same sequence rather than deciding from how spectacular or accidental the shot looked.
Common arguments
Misunderstandings to avoid
- "Accidental net touches do not count" is wrong while the ball is in play.
- "Glass and fence are the same" is wrong. Legal rebounds and faults often depend on which surface was touched.
- "The ball hit my body but I kept it alive" is usually not a legal return.
- "A wall rebound gives another bounce" is wrong. The second floor bounce ends the point.
- "Any distraction is a replay" is too broad. Deliberate interference can award the point, and ordinary rule breaches are not replayed.
Examples
Practical lost-point rulings
- Ball bounces, hits the back glass, then bounces again before contact: the receiving pair loses the point.
- Player smashes, then brushes the net while the ball is still live: that player's pair loses the point.
- Return hits the opponent's back glass before the court: the hitter loses the point.
- Serve lands in the correct box, then hits the side fence before a second bounce: service fault.
- Both partners swing, one contacts the ball and the other only clips the partner's racket: not automatically a double hit.
Official references
Source material