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Rugby league

Touch, in-goal, and dead-ball calls decide whether play is still alive.

Rugby league boundary decisions are about contact with the lines and the ground, not simply where the ball appears in the air. The touch lines mark the sides of the field. The in-goal area sits behind each goal line. The dead-ball line and touch-in-goal lines mark the end and sides of that scoring area.

Quick ruling: the touch lines, touch-in-goal lines, and dead-ball lines are out of play. A ball or ball-carrier is out when the ball, the player in possession, or a player contacting the ball touches those lines, the ground beyond them, or something out of play. The restart depends on who caused the ball to go out or dead and where it happened.
Core rule

The lines are boundaries, not playing space

The field of play is the area inside the touch lines and between the goal lines. The in-goal area is the scoring area behind the goal line and before the dead-ball line. The goal line itself is part of in-goal for scoring, but the touch lines, touch-in-goal lines, and dead-ball lines are outside the playable area.

That distinction matters close to the corner. A player can score by legally grounding the ball on or over the goal line before being out. But if the ball or ball-carrier is already in touch, touch in-goal, or on or over the dead-ball line, the try cannot be awarded.

Touch line

When the ball is in touch

The ball is in touch when it or a player in contact with it touches the touch line, the ground beyond the touch line, or an object or person out of play. A player carrying the ball is also in touch if any part of that player touches the touch line or the ground beyond it while still in possession.

The ball crossing the vertical plane of the sideline is not enough by itself. Officials look for contact. That is why a player may sometimes knock or catch a ball before landing, while another player who has a foot on the touch line cannot keep the ball alive by reaching back into the field.

In-goal

What changes behind the goal line

In-goal is where tries, touch-downs, and many restart decisions are judged. An attacking player is trying to ground the ball in the opponents' in-goal. A defending player may be trying to ground the ball in their own in-goal, force it dead, or bring it safely back into the field of play.

The same boundary logic still applies. The ball can be in touch in-goal at the side of the in-goal area, or dead in-goal at the dead-ball line. The fact that the ball has crossed the goal line does not end the play unless it is grounded, made dead, goes into touch in-goal, or another law stops play.

Dead-ball line

Dead ball does not always mean the same restart

The dead-ball line is the boundary at the back of the in-goal area. If the ball, a player in possession, or a player contacting the ball touches that line or the ground beyond it, the ball is dead in-goal.

The restart is not chosen just because the ball crossed the dead-ball line. Officials ask who was responsible. If defenders caused the ball to become dead in their own in-goal, the usual result is a goal-line drop-out. If attackers caused it, the usual result is a 20-metre restart to the defending team, subject to specific exceptions such as penalty kicks and other restart laws.

Scoring

How boundary calls affect tries

A try requires legal grounding in the opponents' in-goal while the ball and grounding player remain in play. Grounding on the goal line is enough because the goal line belongs to in-goal. Grounding on the touch-in-goal line or dead-ball line is not enough because those lines are out.

For corner finishes, officials usually check the sequence: did the ball reach the goal line, was it grounded, and did the ball or ball-carrier touch a boundary before the grounding? If the boundary contact came first, it is no try. If legal grounding came first, the try can stand even if momentum then carries the player out.

Players in touch

Why the player's position matters

A player who is in touch can affect the ruling even if the ball itself is still over the field. If that player catches, holds, or contacts the ball, the ball is treated as in touch because it has been played by someone out of play.

This is especially important for loose balls near the sideline and for kicks rolling toward the in-goal boundary. A defender who waits with a foot on or beyond the line and then touches the ball may be judged to have made the ball out or dead. That can change the restart compared with simply allowing the ball to roll out without contact.

Touch in-goal

The side boundary behind the goal line

Touch in-goal is the area outside the side boundary of the in-goal area. A ball can be in the field of play, in ordinary touch, in-goal, in touch in-goal, or dead beyond the dead-ball line. Those are separate statuses, and the restart depends on the status and responsibility.

A kick that rolls across the touch-in-goal line, a player grounding the ball while their body is on the touch-in-goal line, and a defender carrying the ball across the side boundary in-goal are not the same practical call. Officials identify who last played the ball, whether possession was carried, and whether a player actively made it touch in-goal.

Restarts

How officials choose the next restart

Boundary calls often lead to a scrum, play-the-ball, handover, penalty, goal-line drop-out, 20-metre optional kick, or 20-metre drop-out. The exact restart depends on the phase of play, the last touch, whether the ball was kicked or carried, whether the offence was accidental or deliberate, and any competition-specific restart protocol.

For practical reading, separate the boundary decision from the restart decision. First ask whether the ball was in touch, touch in-goal, or dead. Then ask who caused that outcome. For the in-goal restart framework, see rugby league goal-line drop-out and 20-metre restart rules.

Kicks

Kicks near the boundary are judged by outcome

A kick can stay alive, bounce into touch, go dead, be caught on the full, be made dead by a defender, or be played by a teammate who was offside. Each outcome has its own consequence. A ball that bounces into touch after a restart may be treated differently from a kick in general play, and a penalty kick into touch has its own restart logic.

The phrase "the ball went out" is therefore incomplete. Officials need the full route: where the kick was taken, whether it was from general play or a restart, whether it touched anyone, whether it crossed touch or touch in-goal, and whether it was made dead by a player.

Common mix-ups

Where people get caught

  • "The ball broke the plane, so it is out": no. In rugby league, the important question is normally contact with the line, ground beyond it, or something out of play.
  • "The goal line is out": no. The goal line is part of in-goal for scoring. The touch-in-goal and dead-ball lines are the out-of-play boundaries around in-goal.
  • "A ball over the dead-ball line is always a 20-metre restart": no. If defenders caused the ball to become dead in their own in-goal, a goal-line drop-out is usually the restart.
  • "A player in touch can save the ball by reaching back in": not if that player contacts the ball while still in touch. Their contact makes the ball out.
  • "Every sideline call has the same restart": no. Restarts vary according to how the ball went out and what phase of play created the boundary decision.
Officials

How the call is enforced

Touch judges and referees watch the boundary line, the player's feet and body, the ball, and the sequence of contact. On tight scoring plays, video review may be available in competitions that use a video referee, but not every match or competition has the same review system.

The official call usually works in order: boundary status first, scoring or no scoring second, restart third. If there is uncertainty, the referee applies the available evidence and the competition's review process. For scoring specifics, see rugby league scoring rules, and for kick chasers near the boundary see rugby league offside rules.

Decision path

How to read a boundary decision

  1. Locate the ball: field of play, ordinary touch, in-goal, touch in-goal, or beyond the dead-ball line.
  2. Check contact: did the ball, the player in possession, or a player touching the ball contact a boundary line, ground beyond it, or something out of play?
  3. For a try, decide whether legal grounding happened before any touch, touch-in-goal, or dead-ball contact.
  4. Identify who caused the ball to become out or dead: attacker, defender, kick, carry, rebound, infringement, or restart kick.
  5. Apply the correct restart for that phase and any local competition protocol.