Start with the format
This guide uses ICC men’s T20 internationals, October 2026 conditions. Women’s, junior, domestic and tournament rules can differ. MCC supplies the underlying Laws; ICC conditions modify them for this format. Official ICC edition.
Follow the batting side
Two batters work together while the opposition bowls and fields. Watch whether they add runs or lose a wicket. Teams take turns batting: a normal T20 innings allows up to 20 overs and usually ends sooner if ten wickets fall. The second team chases the first team’s score.
Batters can run between the wickets. A boundary normally scores four after bouncing, or six when struck over without bouncing. Common dismissals include bowled, caught and run out; LBW needs several conditions, not merely a ball hitting a pad. ECB beginner’s guide.
Read runs, wickets and balls
Illustrative notation, not a live score: 84/2 after 10.3 overs means 84 runs, two wickets lost and ten overs plus three valid balls. Six valid balls complete an over; the decimal-looking notation is not a fraction.
Wides and no-balls add a penalty run and do not count toward those six. After an over, bowling switches ends; after a dismissal, another batter normally arrives. A dead ball ends that passage of play; whether it counts depends on why it became dead. MCC Laws 17–22.
Notice the changing field
The toss determines who chooses to bat or field. In an unreduced innings, the first six overs are the Powerplay: only two fielders may stand outside the restriction circle. Later, normally five may. A no-ball brings a free hit, with restricted dismissal options. See no-balls and free hits.
| What you see | Meaning |
|---|---|
| Index finger raised overhead | Out |
| Both arms stretched sideways | Wide |
| One arm stretched sideways | No-ball |
| Both arms raised overhead | Six |
| Arm swept across the chest | Four |
| Wrists crossed repeatedly below the waist | Dead ball |
When everyone waits
Rain can reduce overs and produce a revised DLS target or no result. Follow the announced target; see DLS explained.
Video referrals pause decisions. Player reviews require DRS; television coverage alone does not guarantee it. See reviews.
There is no routine yellow/red-card sequence: serious Level 4 misconduct brings removal and penalty runs.
Recognise the finish
Reaching the target ends the chase. Otherwise, a completed chase below it loses. Equal completed scores trigger a Super Over, repeated if necessary and possible; inability to complete the tiebreak leaves a tie. This is not timed extra play or a penalty shoot-out. See match results.
| Term | Meaning |
|---|---|
| Innings | A team's turn batting |
| Wicket | The stumps and bails; also a batter's dismissal |
| Over | Six valid deliveries |
| Extras | Runs not credited to a batter |
| Chase | The second team's attempt to reach the winning target |
Sources and scope
- ICC — Men's Twenty20 International Playing Conditions, effective October 2026; controlling format-specific rules.
- MCC — Laws of Cricket, 2017 Code, 4th Edition (2026); underlying Laws.
- ECB — Beginner's guide; introductory terminology, not the controlling international regulations.
Rule editions and sources
- International Cricket Council (ICC) · ICC Men's Twenty20 International Playing Conditions — effective from October 2026 · Standard men's T20 internationals. Event-specific regulations, women's matches, domestic leagues and junior cricket require their own conditions. DRS availability is conditional. — ICC Men's Twenty20 International Playing Conditions — effective October 2026
- Marylebone Cricket Club (MCC) · Laws of Cricket, 2017 Code, 4th Edition (2026) · Underlying Laws for scoring, overs, signals and dismissals; the named ICC playing conditions control where they modify these Laws. — Marylebone Cricket Club — Laws of Cricket 2017 Code, 4th Edition (2026), effective 1 October 2026, Law 25.4