Start with the format

This guide uses ICC men’s T20 internationals, October 2026 conditions. Women’s, junior, domestic and tournament rules can differ. MCC supplies the underlying Laws; ICC conditions modify them for this format. Official ICC edition.

Follow the batting side

Two batters work together while the opposition bowls and fields. Watch whether they add runs or lose a wicket. Teams take turns batting: a normal T20 innings allows up to 20 overs and usually ends sooner if ten wickets fall. The second team chases the first team’s score.

Batters can run between the wickets. A boundary normally scores four after bouncing, or six when struck over without bouncing. Common dismissals include bowled, caught and run out; LBW needs several conditions, not merely a ball hitting a pad. ECB beginner’s guide.

Read runs, wickets and balls

Illustrative notation, not a live score: 84/2 after 10.3 overs means 84 runs, two wickets lost and ten overs plus three valid balls. Six valid balls complete an over; the decimal-looking notation is not a fraction.

Wides and no-balls add a penalty run and do not count toward those six. After an over, bowling switches ends; after a dismissal, another batter normally arrives. A dead ball ends that passage of play; whether it counts depends on why it became dead. MCC Laws 17–22.

Notice the changing field

The toss determines who chooses to bat or field. In an unreduced innings, the first six overs are the Powerplay: only two fielders may stand outside the restriction circle. Later, normally five may. A no-ball brings a free hit, with restricted dismissal options. See no-balls and free hits.

Useful umpire signals — MCC Law 2.13
What you seeMeaning
Index finger raised overheadOut
Both arms stretched sidewaysWide
One arm stretched sidewaysNo-ball
Both arms raised overheadSix
Arm swept across the chestFour
Wrists crossed repeatedly below the waistDead ball

When everyone waits

Rain can reduce overs and produce a revised DLS target or no result. Follow the announced target; see DLS explained.

Video referrals pause decisions. Player reviews require DRS; television coverage alone does not guarantee it. See reviews.

There is no routine yellow/red-card sequence: serious Level 4 misconduct brings removal and penalty runs.

Recognise the finish

Reaching the target ends the chase. Otherwise, a completed chase below it loses. Equal completed scores trigger a Super Over, repeated if necessary and possible; inability to complete the tiebreak leaves a tie. This is not timed extra play or a penalty shoot-out. See match results.

A small cricket glossary
TermMeaning
InningsA team's turn batting
WicketThe stumps and bails; also a batter's dismissal
OverSix valid deliveries
ExtrasRuns not credited to a batter
ChaseThe second team's attempt to reach the winning target

Sources and scope

Rule editions and sources